Also needing only one person to purchase the game to play co-op with a friend was neat. I can only assume the user base is small and they need to. Not the sort that sees players grouping up to tackle hordes of zombies like in Call of Duty, or getting together to bring down drug lords in an open-world environment such as Ghost Recon Wildlands. I play it with my girlfriend and it's great because it's not an extremely challenging game with a steep learning curve and Super fun game. Should you need to halt breakout progress in order to grab a tool, then once picked up you will be whisked to the relevant point again in a flash. In one scene, A Way Out nails the feel of punishing prison life, and in another it lets you act like children on a playground swing.
You can tell that Hazelight Studios, led by Josef Fares, has poured passion into this project, and it has paid off. Through a compelling narrative, Leo and Vincent will embark on an emotional adventure, where they live some memorable action moments that they face together including car chases, stealth passages, melee fights, shootouts and many more. The idea is to get players thinking about what they could have done differently, and talking about what to change, and who should change it. Tiny Teams and Big Ambitions As our thirst to explore sprawling and immersive worlds grows, so do the teams that make them. Acting quickly, Vincent is able to get back and grab the gun before the cashier has a chance to retaliate — but another man from in the store runs out the door, and a second later, finds a cop.
With the exception of a few too many boosts, he was right. Movies are movies and games are games. In one early scene, Leo and Vincent are attempting to hack away at their respective jail cells using a screwdriver. I found my heart racing when my friend yelled that a guard was coming while I frantically tried to finish my task in time. These diverse areas are small but dense, and they add color to what could otherwise be a monochrome world of good and bad. But the robbery is also about handling the situation the way the players choose — you could use violence to get the patrons to lie down on the floor, for instance, or shoot the man who ran out the door before he can reach the police.
There are a couple of minor problems with this movie-like plot development, though. The direction, mix of gameplay style, discovery with games within the game A Way Out has to be the best game I've played this year by far. Despite looking just as polished as your average Naughty Dog adventure, this narrative-led epic is actually the first game to attempt a cinematic, story-driven co-op experience. What are some of the strengths offered by working with others to achieve your goals? A great experience but short lived. A Way Out is an exceptionally unique game.
Luckily, the rest of the game which is much longer than the mercifully contracted finale contains more interesting and varied environments. Proper co-op games are few and far between these days. Not every gameplay sequence is a winner, though. Unfortunately Microsoft couldn't even be. It was the worst interactive movie game I ever played. It has the production values of an Uncharted game, too.
A Way Out is a true achievement in game design. There are a few dedicated controls in the game, such as sprinting with a click of the left thumbstick or interacting with objects with a button, but most of the controls change constantly. It's particularly fun when one player's actions show in real time during the cutscene of the other player, or when a third scene plays out while both players are in the thick of things. Every task emphasizes the need for cooperation. Getting caught, however, turns out to be an extremely forgiving mistake. Throughout the eight or so hours it took to complete the story, my partner and I laughed at our failed attempts at working in unison, we were overjoyed at the sheer variety within the chapters and most of all, it hit us right in the feels when we least expected it. A Way Out sprinkles more than a few other mini games in the story, and you can play a game of Connect Four or darts in between the high octane action sequences and fight scenes.
In another, both players have to land carefully timed button presses to sync their movements as they climb a ventilation shaft. What do you do, for example, when one player wants to push on with the story but the other wants to play Connect Four? Such issues do irritate, but they are more of a footnote than a major strike against A Way Out's co-op-only nature. The new adventure signed by Josef Fares is again a tale about two bound-together guys. By the time the credits rolled, my partner and I didn't really feel like we'd been on much of a journey with Leo and Vincent. This story about two convicts who escape from prison together turned out to be an enjoyable tale that was worth the long wait. It just feels rather limiting to not be given the choice to at least try though.
In fact, some of its best co-operative moments are either frivolous splashing in a pond to guide fish so your partner can spear one or incidental a banjo-strumming rhythm-action interlude. It was an interesting experience that taught me that subtle differences in behavior can lead to some drastic differences in life-or-death choices. One particular mid-game instance sees Vincent and Leo engaged in a car chase sequence with the police, and Vincent focuses on driving while Leo keeps the cops away with a shotgun. Then they realize they forgot something, and it sets them back. The only complaint is that the shooting segments can be a bit stiff and are awkward to get used to. The final act and the memorable gameplay sequence that comes with it makes use of the split-screen feature in an ingenious way.
I can't recommend it enough. And should there be two slightly similar moments, the game ensures that the characters switch roles e. I would like more if this story would be told in a short story or video, but not in game. A Way Out is a triumph for co-op games. A Way Out is so good at pulling off cool camera tricks, and the rare occasions when players are given 100 percent screen real estate are a treat. The most ridiculous part sees a guy fire about a thousand bullets, missing with every single one.
Here, it feels a bit like a simplistic co-op Hitman, as you use conveniently placed objects and environmental features to cause distractions or avoid detection. Why would a pair of desperate fugitives waste their precious free time trying on hats, competing in rounds of Connect Four, or playing music rhythm mini-games? Controls are fairly intuitive, easy to pick up, but focus on co-op play requires good communication between two players. Whether its jamming together on random instruments or hauling each other over prison fences, the fun each player shares together helps to counteract the dodgy dialogue. As a co-op Introduction: A Way Out is a third person action co-op game from the director behind the hit game, Brothers: A Tale of Two Sons. The game and story have a couple of execution flaws, but A Way Out tells a good story, and much of the vibe about the themes of trust, brotherhood, revenge, and loss are conveyed through gameplay in a novel way. But it doesn't ever really matter which path you choose since you always wind up in the same place afterward.