Playing in a persistent world that changes and grows with continued content updates? But from the point of view of a Diablo fan attending the ceremony or watching on a Virtual Ticket stream around the world, seeing each franchise get its turn, and then realizing that Diablo finally, finally, after so many years of waiting for a new project, was going to be the final big announcement of BlizzCon? Join a worldwide community as you battle side by side to vanquish ancient evils, explore perilous dungeons, and of course, get legendary loot. Titan became Overwatch and was a huge success. We just play games, and a lot of us play mobile games. Then cuts costs by outsourcing to China. At any other time, at any other event, Diablo fans would not have been as hyped as they were.
Restructuring Shuffle Starts During the restructuring of their newly acquired assets, Vivendi Games clashed with the leadership at Blizzard North: Erich and Max Schaefer, David Brevik, and the original face of Blizzard: Bill Roper. That came through loud and clear from BlizzCon. In the end, Diablo Immortal is going to fulfil that, and we think that people are going to experience it, and we think they're going to love it. They are likely not, therefore, the most receptive audience for a mobile game. Whereas the mobile game captured the basic Diablo experience, the reviewers questioned whether the new entry had enough new content to remain fresh. The locked abilities made some character classes less enjoyable to play, as the Wizard's ability cooldown timers made the class less effective in groups.
Diablo is an important, tentpole franchise for Blizzard. For example, the Barbarian's class abilities include a slamming hammer and turning into a whirlwind. Are they actually trying to innovate in the mobile action space as much as they normally do for other genres? Censoring the outcry always backfires. Metaphorically, if our beloved franchises are Sanctuary Diablo, Warcraft, Starcraft then Activision, simply put is. Diablo is an important, tentpole franchise for Blizzard. Each a clone of some other popular game, with no overall innovation, and a price tag requirement to win instead of skill. There was always going to be some initial skepticism, even disappointment, with a Diablo mobile announcement.
The latter developer had been Blizzard's partner for Chinese market releases. And frankly, we feel fortunate to have a community that cares so much about that franchise. You can expect Blizzard to spend a lot of time and attention on Diablo Immortal. Regarding the timing, that's something that we'll talk about as we go forward. Blizzard Diablo Immortal It's still quite possible that the stock will skyrocket once Diablo Immortal actually launches as the game will most likely be available in China as NetEase are handling the development. Parent company Activision Blizzard made , and stakeholders are surely eager to see this figure grow higher still. How did Blizzard mess up what should have been a fairly standard game announcement? The game is designed for a touchscreen, with virtual controls that overlay the display: a directional thumbstick and ability buttons.
The assumption being made, and being spread throughout social media, is that Blizzard is selling out its ideals for a chunk of the lucrative mobile gaming market, at the expense of the fans that have been there all along. The bar for mobile games is low. GameSpot went hands-on with Diablo Immortal at BlizzCon, and editor Alessandro Fillari was. I think that came through loud and clear from BlizzCon. So I actually think that those two items are being conflated.
At BlizzCon, Blizzard announced an all-new Diablo game for mobile devices called Diablo Immortal. The Wizard casts a beam of electricity that boomerangs back to its source, dealing damage twice. Still taken from the Diablo Immortal Trailer. They had already gone thru having their studio change ownership before. In a follow-up interview with Variety, Blizzard said the game was being built from scratch and not using any existing mobile title.
They expressed their discontent through online channels, likening Immortal to a reskin of one of NetEase's prior games, Crusaders of Light. Blizzard also announced plans to keep the Immortal experience fresh after its initial release with the regular addition of stories and characters. Rock and Roll Racing, name any of those car games out there. Launching the game is only going to be the beginning. That will be a challenge. We caught up with Blizzard's Wyatt Cheng principal game designer and Joe Hsu senior game producer at BlizzCon to talk about the announcement of Diablo Immortal, the reaction to it, and more. There's going to be ongoing support.
The Immortal trailer became one of the most disliked videos on Youtube of all time. I feel sorry for Wyatt and his team. I feel like it was a very good choice. They expressed their discontent through online channels, likening Immortal to a reskin of one of NetEase's prior games, Crusaders of Light. Why is that name familiar? Diablo is a tentpole franchise for us. It's very important that we release the game, and it's an excellent experience when it is released. These folks have phones, and they probably love playing games on those phones.