Unless Ubisoft went back in time with Far Cry 6 which is a possibility , the next game could be set in a post-apocalyptic wasteland. It's just evil monologue after evil monologue which are shoe horned in with laughable forced kidnapping's. Just a poorly written coward. There is no telling what actually happened in the final fight. If you do, Joseph splashes you with a bunch of Bliss, and you have to fight not only a teleporting version of him in the compound, but also your old friends, corrupted by the drug.
It turns out that Pagan Min, for all his cruelty and malice, was actually right and the lesser evil. Presumably, once they lose consciousness the screen goes black they will proceed to kill their friends and turn the car around. The shared setting also means that Ubisoft is likely pulling a similar move with Far Cry: New Dawn that it has with other spin-off entries, where it uses the map and systems of a previous game in this case, Far Cry 5 and uses it as a foundation for a themed spin-off. He had no doubt in the righteousness of his mission but even showed a degree of satisfaction that the world was ending, simply because it was proof he was right all along. Do a bunch of drugs after the world ends, not before it. This is why: Take notice at the background, Hope County looks messed up. Those bombs would have fallen no matter what you did in this game, and despite your best intentions, you saved no one.
You can walk away and take the sheriff and the two other deputies with you, or resist. There seems to be a fair amount of confusion about the cause of the detonations, and Frushtick made the same misinterpretation as many other Far Cry players by thinking Joseph Seed himself was somehow behind them. Just go with it, okay? Why would we not believe that? Someone above me also said something about a breaking news alert on the radio during the ride to the final mission saying that talks had completely broken down with North Korea and they may be preparing to go nuclear, but I had some catchy 50s song the whole ride so idk myself! In fact, it was our job. We had to kill 3 Heralds: Jacob, John, and Faith Seed, no second choice! The twist isn't really the nuclear war, it's that the war is the culmination of the prophecy of Revelations so, god is real, joseph was right, and you are turbo-fucked , and since they don't make that clear enough it just feels like a random gut punch, rather than a profound twist. There is a common theory that the nuclear explosion happened in Far Cry 5 was real.
It just happens for reasons only the people writing the game will ever actually understand. So, yeah, Seed wins yet again, and you lose. And even if it was it's still an awful good ending. The Project at Eden's Gate weren't who nuked everything in the end. Soon, they arrested Joseph but did not succeed. Due to this cue, we came to think that Joseph was in fear and depression at that time. I don't look at Waypoint so I have no idea where or what I'm looking for.
You had to have listened to the radio news broadcasts to pick up on the foreshadowing. Surely Joseph doesn't keep one in his pants. I had hoped Ubisoft would leverage the natural absurdity of how Far Cry plays by writing some biting satire hard to do, I admit of modern America to accompany it or go full Far Cry 2 and make it a much more systemic, realistic, and grim take on doomsday cults and modern militias. That bothered me the most. Russia got nuked and surely other countries would follow the same fate. The ending made you think your entire progress in the game was pointless and that's not a good thing.
There's no way that after all that Rook is going around the county all willy-nilly. In many of his jobs, he was fired for talking about the Voice. The correct answer to all this might be to just walk away from the game, like how the game wants you to walk away from Joseph. I see mention of the impending nuclear war stuff on the radio? Of course, the narrator can be different entities or people, including the main protagonists or the villains. How is he justified in invading a land, taking parents away from their children. It's obnoxious, it's lazy, and it's completely disrespectful to the player's time and energy put into playing the game. I get that someone played Bioshock and thought it was cool, but really? Every character, including Rook as the players, were suffered from insane events caused by the cult.
I felt I like I was standing up to a mad man who was forcibly abducting people subjecting them to mind altering chemicals and violently attacking anyone who got on his way. If there was some sort of dlc to support your claim, that'd be awesome. But that was also the reason why he was an easy target for abuse. This time Sheriff Whitehorse himself slaps the cuffs on, which is immediately followed by total nuclear devastation. And when we calm ourselves and look back, there are more details to think about than we thought. He admitted himself that he was a terrible man. To unlock the secret ending all you have to do is wait patiently rather than cuff Seed upon first meeting him.
And then I just kind of lost the drive to finish the game, because it was clear they wrote the ending first and then tried to fit everything else around it. In his older years serving in military, his story was quite… messed up: During a battle, he and his friend Miller were shot, forcing them to retreat to the nearest base. How is it metaphorically correct for The Cook to starve a family, then hang the parents and cut pieces of them and feed it to their children? But never fear, apparently the cure for Bliss is bullets, so you shoot your friends, then revive them, until you have yourself quite a posse. However, it is stated in the beginning that no radio signals can go in or out of Hope County, so it is very likely just a bliss induced hallucination. Why not just put a bullet in my head instead of training me to kill someone minor? You definitely shouldn't leave a game feeling you wasted your time playing at all. True, despite being a calm and ruthless figure, Joseph could not pull out all of this without help.