I would argue gameplay wise too. And while I feel that Joseph is a true believer, he and is siblings are all the worst kind of psychopath. You kill everyone in the car and presumably yourself at the end of 'walk away'. If I had to critique it negatively though, I'd say that while the story is more ancillary for the player, the endings aren't. The timing is off, the nukes go off either way. Did make me sad, though.
I actually enjoyed Faith's area and plot, it was dumb and cheesy but struck the right tone as if it knew it was silly. You're psychopathic if murdering humans somehow can feel justified, sensible and righteous to you and if you take yourself so seriously in life that you hate video games. The resist ending is nothing but simple nihilism. That's the intended or 'true' ending. I think Ubisoft just botched the whole damn story. Personally though, I thought Pagan Min effectively squashed the idea of you having a victory in Far Cry 4.
Over and over again the game plays with the double meaning of her name, and many cutscenes during this section are carefully written so that Faith the character could interpreted interchangeably with faith the concept. The ending was polarizing for many gamers. Probably fitting for a game more about doomsday than politics, but I can see why people feel chafed. The setting itself is the single most 'realistic' thing the game has to offer. As for the story Ubisoft themselves have said that they're deemphasising it in their games. If you don't shoot him and actually hear him out, he notes that he used your half-sister's death as his initial reason to engage in endless blood-baths and acts of barbarism.
In the ensuing chaos, the Deputy, Whitehorse, Pratt, Hudson, and Joseph cram into a pickup truck and make a Hail Mary dash for Dutch's nearby. Could be hallucinations, but still not enough to prove that theory. It centers around a cult in America this time around, throwing the player into the fictional region of Hope County Montana. As in there is still hope. Joseph forgives you for what you have done and shows mercy, saying he can't kill you because you're the only one he has left. While the Polygon piece comes off as mere discontentment over not being able to play the role of the victorious hero, the Kotaku article raises some good points about the pacing of the story and has some insights into how it could have been told more effectively. Only You plays That is only a possiblilty.
Moral of the story: absolute power corrupts absolutely. That's the intended or 'true' ending. I whacked a nearby npc with a shovel anyway for funsies. While it may not be the perfect outcome, walking away with some of your friends is far better than destroying the world and getting all of your friends killed. Just because they were right about the end of the world as they know it, they were still bad in my eyes for drugging people and torturing people! There is no ultimate vengeance, no warm fuzzy feeling, no satisfaction of a job well done, no happy ending. Regardless of choice, before reaching Joseph's Compound you can hear on the radio a news broadcast stating Moscow got bombed along with the Middle East and tensions with Korea, along with no hope for peaceful negotiations anymore. And again, as long as the people of Hope County are still alive, even though brainwashed, they still have a chance.
After listening to Joseph preach his particular brand of fire-and-brimstone, the game offers you a subtle choice. If you're taking offense to the idea that your power fantasy that's based entirely around mass murder and violence is being doubted and even condemned as sick and wrong, there's no amount of men in the world that can die that will prevent you from feeling hollow inside, not having any confidence and doubting yourself. All Endings There are three endings in Far Cry 5. What Happens When You Resist in Far Cry 5? Fade to black, roll credits. In that case, go for it. It took nuclear hellfire, but you lost, and everything you did along the way ending up being futile. When you come to, all the other deputies are dead.
If you choose Resist, you cannot replay the last mission. After freeing everyone, Joseph attacks, leading to a final battle. The Sheriff says he isn't gonna abandon them and vows they are going to come back with The National Guard to free Hope County by force. But why would we believe? Just because its a more fleshed out pre-apocalypse than anything Fallout has ever done. When you reach the end of your epic adventure, you'll be faced with two choices, should you Resist of Walk Away. Цитата допису :Only problem though is when I click continue after the credits roll, the game transports me back to right before the final confrontation.
Still, though, Gach and Hamilton express a sense of dissatisfaction over the lack of a more fulfilling outcome. Everything about the story in the game is stupid. The first and most obvious is that they gave your character a victory, even if the country went to crap. So the game journal articles have it backwards. It makes sense within the context of Far Cry 5's foreshadowing and set-up and within the context of Far Cry 4's endings and the two Pyrrhic victory endings for Far Cry 3 for Joseph Seed to be right all along.
It is the pinnacle of lazy writing. After neutralizing him, a short cutscene will play in which a nuclear bomb is triggered on the horizon. My least favorite in all the series. He lets you walk away and as you are driving away with everyone the song that Jacob used to brainwash you comes over the radio, the screen shimmers red and then blacks out. To take an interesting premise and do so little with it. . The first is that Joseph Seed was right all along and genuinely foresaw a nuclear apocalypse, making his efforts to round up and protect as many people as possible a genuinely noble one.
The fact that Far Cry 5 gives you the option to avoid kicking off the violent action of the game is a crucial part of the story it's trying to tell. It's just evil monologue after evil monologue which are shoe horned in with laughable forced kidnapping's. I chose to resist and by this point I was already so done with the story that I felt so apathetic towards it all. This was at it's worst in the Henbane River Region where Faith is in charge and the Whitetail Mountains with Jacob. Also for those who chose this the first time, when you continue the game after the credits roll, the final confrontation will still be available to play so you can see the other ending.