Please only use the map button to return to gameplay until this is resolved. Although games tend to end a little more quickly on this tiny island, battles are still massive. The Mini Royale playlist contains only Sanhok for now. Fixed an issue which caused the screen to shake excessively when spectating an opponent who was firing a weapon. Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues. Player will receive more damage in a vehicle collision. Level 3 vests spawn more often than other maps.
Go here to equip parachute skins. Level streaming has been optimized - rendering during the early stages of the game will be faster. For the time being, the reset time will remain the same. Total play time is 30 minutes e. Dive into the patch notes below and read up before jumping into the new update! You can keep the game in a waiting room for up to two hours.
Optimized grass assets to reduce memory resources used and improve performance. In the coming weeks you can expect some big news and content drops. Fixed an issue where two players moving in a small space could sometimes get stuck. We do not make these decisions lightly and our last decision was originally made to provide a better experience in terms of quicker matchmaking. The dust effect caused by friction with the ground during driving has especially been optimized, and the vehicle system has been improved in part. Update 18 makes several gameplay changes to the battle royale game, including dynamic weather effects and bullet limb penetration.
Previously, this plug-in only affected sounds related to movement, explosions and empty cartridges—not opponents' gunshots. Option Added a new controller preset to options menu. We will continue to push out updates and hotfixes as quickly as possible, to improve the player experience. If you're in the flames you'll take both types of damage. When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor if there is no room in your inventory.
So if you shoot someone in the arm and the bullet passes through to hit someone behind them in the head, the first person takes damage like they've been shot in the body and the second person takes more damage from a perfect headshot. Fixed issue of team member indicators incorrectly showing on the plane Other Bug Fixes Removed collision of discarded magazine on the floor after reloading. There was also no way to tell whether shots were coming from above or below. You can read the full patch notes below. There will of course be continued stability improvements as well as ongoing efforts to curb cheating. We have been hard at work on this patch, and we wanted to take the time necessary to ensure stability before rolling it out into Xbox Game Preview. We have changed the shape and movement of character shadows to significantly reduce their impact on performance.
We recognize and fully understand the challenges while playing through some of the more impactful issues, and appreciate your persistence and continued support throughout. The entire focus of this patch is optimization and stabilization, to improve the player experience. Optimized fog to increase performance. Fixed an issue where the spectating camera would look through a character when the game finished. Fixed issue of excessive acceleration when the stick is tilted more than a certain angle depending on the R stick acceleration setting. Throwables Improvements have been made to throwables frag grenades, stun grenades, and molotovs.
The pickup is great for off-road travel, and the Mirado is the fastest way to blaze down a highway. This is a new animation. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The vehicle passenger will receive more damage when the vehicle crashes into an obstacle like a wall or tree. Flames now spread further along wooden surfaces in houses Flames from Molotovs spread further if another Molotov is thrown on top of the flames.
Gameplay Aim acceleration can now be adjusted by players via in-game option Player weapon damage has been increased against vehicles. Adjusted the parachute and character sync rate depending on the distance to improve server performance Optimized weapon target calculation overhead. . Thanks for playing, and please leave your feedback as always! Please leave us your feedback and reports if you continue to experience this bug. Once again, we thank our players for all the support while we worked to resolve long standing issues like Lost Connection to Host. Optimized particles in rainy weather. Eventually, map selection will come to Xbox.
Now, bullet impacts not directly seen by the player will not consume resources, improving performance, especially in close quarters combat. You can view those patch notes here. Currently, players only move in 8 directions 45 degrees between each direction. Optimized attachment related rendering resources to improve performance. Selecting it will randomly drop you into one of the two. The bluezone is also dynamic. This penetration system works for the head, torso, and waist only.
Normal mode: Classic battle royale rules—be the last person or team standing War Mode: Team deathmatch with respawns. Fixed an issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle. Framerate Priority Sets the resolution to 2560 x 1440 and enables V-Sync. Character shadow rendering has been optimized to improve performance. The team with the most points kills and knocks wins. And sway is now more pronounced when holding your breath.